1class Solution {2public:3bool isBoomerang(vector<vector<int>> &points) {4if (points.size() <= 2) return false;5int x0 = points[0][0], y0 = points[0][1];6int x1 = points[1][0], y1 = points[1][1];7int x2 = points[2][0], y2 = points[2][1];8int dx1 = x1 - x0, dy1 = y1 - y0;9int dx2 = x2 - x1, dy2 = y2 - y1;10if (dy1 * dx2 == dy2 * dx1) return false;11return true;12}13};