1/**2 * @param {number[]} nums3 * @param {number} k4 * @return {void} Do not return anything, modify nums in-place instead.5 */6var rotate = function (nums, k) {7 const len = nums.length;8 k %= len;9 const t = nums.splice(len - k, k);10 nums.unshift(...t);11};
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