1
var judgeCircle = function (moves) {
2
let x = 0,
3
y = 0;
4
for (i = 0; i < moves.length; i++) {
5
switch (moves[i]) {
6
case "R":
7
x++;
8
break;
9
case "L":
10
x--;
11
break;
12
case "U":
13
y++;
14
break;
15
case "D":
16
y--;
17
break;
18
}
19
}
20
return x === 0 && y === 0;
21
};

0

WPM •0 •0

100%

ACC •0 •0

0s

TIME •0