1
const X1: usize = 0;
2
const Y1: usize = 1;
3
const X2: usize = 2;
4
const Y2: usize = 3;
5

6
impl Solution {
7
pub fn is_rectangle_overlap(rec1: Vec<i32>, rec2: Vec<i32>) -> bool {
8
rec1[X1] < rec2[X2] && rec1[X2] > rec2[X1] && rec1[Y1] < rec2[Y2] && rec1[Y2] > rec2[Y1]
9
}
10
}

0

WPM •0 •0

100%

ACC •0 •0

0s

TIME •0