1/**2* @param {number} sx3* @param {number} sy4* @param {number} tx5* @param {number} ty6* @return {boolean}7*/8var reachingPoints = function (sx, sy, tx, ty) {9while (tx >= sx && ty >= sy) {10if (tx == ty) break;1112if (tx > ty) {13if (ty > sy) tx %= ty;14else return (tx - sx) % ty == 0;15} else {16if (tx > sx) ty %= tx;17else return (ty - sy) % tx == 0;18}19}2021return tx == sx && ty == sy;22};