2
pub fn count_paths(grid: Vec<Vec<i32>>) -> i32 {3
let mut dp = vec![vec![0; grid[0].len()]; grid.len()];6
for i in 0..grid.len() {7
for j in 0..grid[i].len() {8
count += search(&grid, i, j, &mut dp);16
const M: i32 = 1_000_000_000 + 7;18
fn search(grid: &Vec<Vec<i32>>, i: usize, j: usize, dp: &mut Vec<Vec<i32>>) -> i32 {28
if i + 1 != grid.len() && v < grid[i + 1][j] {29
count += search(grid, i + 1, j, dp);32
if j + 1 != grid[i].len() && v < grid[i][j + 1] {33
count += search(grid, i, j + 1, dp);36
if i != 0 && v < grid[i - 1][j] {37
count += search(grid, i - 1, j, dp);40
if j != 0 && v < grid[i][j - 1] {41
count += search(grid, i, j - 1, dp);