1
const vector<pair<int, int>> directions{{1, 0}, {0, 1}, {-1, 0}, {0, -1}};7
int whichLayer(int x, int y) {8
if (x < 0 || y < 0 || x >= n || y >= m) return -1;9
int i = min(x, n - x - 1);10
int j = min(y, m - y - 1);14
void nextPos(int x, int y, int dir, int &nx, int &ny) {15
nx = x + directions[dir].first;16
ny = y + directions[dir].second;19
// Go to next position in the current layer (in clockwise order)20
void advancePosition(int &x, int &y, int &d) {22
nextPos(x, y, d, nx, ny);23
if (whichLayer(nx, ny) != whichLayer(x, y)) {26
nextPos(x, y, d, nx, ny);33
vector<vector<int>> rotateGrid(vector<vector<int>> &grid, int k) {34
// Check validity of the arguments35
if (grid.empty()) throw invalid_argument("empty grid");38
if (n == 0) throw invalid_argument("empty grid");39
if (k < 0) throw invalid_argument("negative k not accepted");42
if (k == 0) return grid;44
const int L = min(n, m) / 2;45
for (int l = 0; l < L; l++) {48
// Flatten a layer from grid into a vector49
int j = l, i = l; // start position50
int d = 0; // direction52
v.push_back(grid[j][i]);53
advancePosition(i, j, d);54
} while (!(i == l && j == l)); // until the start position is reached56
// Unflatten rotated vector back into the grid58
i = l; // start position60
int off = k % v.size();63
off = (off + 1) % v.size();64
advancePosition(i, j, d);65
} while (!(i == l && j == l)); // until the start position is reached